/*
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* Copyright 2012 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#import "ZXByteMatrix.h"
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#import "ZXQRCode.h"
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#import "ZXQRCodeMaskUtil.h"
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// Penalty weights from section 6.8.2.1
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const int ZX_N1 = 3;
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const int ZX_N2 = 3;
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const int ZX_N3 = 40;
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const int ZX_N4 = 10;
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@implementation ZXQRCodeMaskUtil
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+ (int)applyMaskPenaltyRule1:(ZXByteMatrix *)matrix {
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return [self applyMaskPenaltyRule1Internal:matrix isHorizontal:YES] + [self applyMaskPenaltyRule1Internal:matrix isHorizontal:NO];
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}
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+ (int)applyMaskPenaltyRule2:(ZXByteMatrix *)matrix {
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int penalty = 0;
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int8_t **array = matrix.array;
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int width = matrix.width;
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int height = matrix.height;
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for (int y = 0; y < height - 1; y++) {
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for (int x = 0; x < width - 1; x++) {
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int value = array[y][x];
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if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) {
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penalty++;
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}
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}
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}
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return ZX_N2 * penalty;
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}
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+ (int)applyMaskPenaltyRule3:(ZXByteMatrix *)matrix {
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int numPenalties = 0;
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int8_t **array = matrix.array;
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int width = matrix.width;
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int height = matrix.height;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int8_t *arrayY = array[y]; // We can at least optimize this access
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if (x + 6 < width &&
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arrayY[x] == 1 &&
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arrayY[x + 1] == 0 &&
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arrayY[x + 2] == 1 &&
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arrayY[x + 3] == 1 &&
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arrayY[x + 4] == 1 &&
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arrayY[x + 5] == 0 &&
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arrayY[x + 6] == 1 &&
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([self isWhiteHorizontal:arrayY length:width from:x - 4 to:x] || [self isWhiteHorizontal:arrayY length:width from:x + 7 to:x + 11])) {
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numPenalties++;
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}
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if (y + 6 < height &&
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array[y][x] == 1 &&
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array[y + 1][x] == 0 &&
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array[y + 2][x] == 1 &&
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array[y + 3][x] == 1 &&
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array[y + 4][x] == 1 &&
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array[y + 5][x] == 0 &&
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array[y + 6][x] == 1 &&
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([self isWhiteVertical:array length:width col:x from:y - 4 to:y] || [self isWhiteVertical:array length:height col:x from:y + 7 to:y + 11])) {
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numPenalties++;
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}
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}
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}
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return numPenalties * ZX_N3;
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}
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+ (BOOL)isWhiteHorizontal:(int8_t *)rowArray length:(int)length from:(int)from to:(int)to {
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for (int i = from; i < to; i++) {
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if (i >= 0 && i < length && rowArray[i] == 1) {
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return NO;
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}
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}
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return YES;
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}
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+ (BOOL)isWhiteVertical:(int8_t **)array length:(int)length col:(int)col from:(int)from to:(int)to {
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for (int i = from; i < to; i++) {
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if (i >= 0 && i < length && array[i][col] == 1) {
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return NO;
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}
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}
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return YES;
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}
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+ (int)applyMaskPenaltyRule4:(ZXByteMatrix *)matrix {
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int numDarkCells = 0;
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int8_t **array = matrix.array;
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int width = matrix.width;
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int height = matrix.height;
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for (int y = 0; y < height; y++) {
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int8_t *arrayY = array[y];
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for (int x = 0; x < width; x++) {
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if (arrayY[x] == 1) {
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numDarkCells++;
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}
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}
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}
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int numTotalCells = [matrix height] * [matrix width];
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int fivePercentVariances = abs(numDarkCells * 2 - numTotalCells) * 10 / numTotalCells;
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return fivePercentVariances * ZX_N4;
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}
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+ (BOOL)dataMaskBit:(int)maskPattern x:(int)x y:(int)y {
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int intermediate;
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int temp;
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switch (maskPattern) {
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case 0:
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intermediate = (y + x) & 0x1;
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break;
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case 1:
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intermediate = y & 0x1;
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break;
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case 2:
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intermediate = x % 3;
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break;
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case 3:
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intermediate = (y + x) % 3;
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break;
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case 4:
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intermediate = ((y / 2) + (x / 3)) & 0x1;
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break;
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case 5:
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temp = y * x;
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intermediate = (temp & 0x1) + (temp % 3);
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break;
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case 6:
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temp = y * x;
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intermediate = ((temp & 0x1) + (temp % 3)) & 0x1;
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break;
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case 7:
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temp = y * x;
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intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1;
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break;
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default:
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[NSException raise:NSInvalidArgumentException format:@"Invalid mask pattern: %d", maskPattern];
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}
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return intermediate == 0;
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}
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/**
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* Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
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* vertical and horizontal orders respectively.
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*/
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+ (int)applyMaskPenaltyRule1Internal:(ZXByteMatrix *)matrix isHorizontal:(BOOL)isHorizontal {
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int penalty = 0;
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int iLimit = isHorizontal ? matrix.height : matrix.width;
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int jLimit = isHorizontal ? matrix.width : matrix.height;
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int8_t **array = matrix.array;
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for (int i = 0; i < iLimit; i++) {
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int numSameBitCells = 0;
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int prevBit = -1;
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for (int j = 0; j < jLimit; j++) {
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int bit = isHorizontal ? array[i][j] : array[j][i];
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if (bit == prevBit) {
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numSameBitCells++;
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} else {
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if (numSameBitCells >= 5) {
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penalty += ZX_N1 + (numSameBitCells - 5);
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}
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numSameBitCells = 1; // Include the cell itself.
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prevBit = bit;
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}
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}
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if (numSameBitCells >= 5) {
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penalty += ZX_N1 + (numSameBitCells - 5);
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}
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}
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return penalty;
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}
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@end
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