//
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// ZFOrentationObserver.h
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// ZFPlayer
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//
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// Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng )
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import <UIKit/UIKit.h>
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NS_ASSUME_NONNULL_BEGIN
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/// Full screen mode
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typedef NS_ENUM(NSUInteger, ZFFullScreenMode) {
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ZFFullScreenModeLandscape, // Landscape full screen mode
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ZFFullScreenModePortrait // Portrait full screen Model
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};
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/// Full screen mode on the view
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typedef NS_ENUM(NSUInteger, ZFRotateType) {
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ZFRotateTypeNormal, // Normal
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ZFRotateTypeCell, // Cell
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ZFRotateTypeCellSmall // Cell mode small window
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};
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@interface ZFOrientationObserver : NSObject
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/// normal play
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- (instancetype)initWithRotateView:(UIView *)rotateView
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containerView:(UIView *)containerView;
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/// list play
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- (void)cellModelRotateView:(UIView *)rotateView
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rotateViewAtCell:(UIView *)cell
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playerViewTag:(NSInteger)playerViewTag;
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/// cell small window rotation
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- (void)cellSmallModelRotateView:(UIView *)rotateView
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containerView:(UIView *)containerView;
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/// Container view of a small screen state player
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@property (nonatomic, weak) UIView *containerView;
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/// Whether automatic screen rotation is supported.
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/// default is YES.
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@property (nonatomic) BOOL shouldAutorotate;
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/// If the full screen
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@property (nonatomic, readonly, getter=isFullScreen) BOOL fullScreen;
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/// Lock screen orientation
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@property (nonatomic, getter=isLockedScreen) BOOL lockedScreen;
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/// The block invoked When player will rotate.
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@property (nonatomic, copy, nullable) void(^orientationWillChange)(ZFOrientationObserver *observer, BOOL isFullScreen);
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/// The block invoked when player rotated.
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@property (nonatomic, copy, nullable) void(^orientationDidChanged)(ZFOrientationObserver *observer, BOOL isFullScreen);
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/// Full screen mode, the default landscape into full screen
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@property (nonatomic) ZFFullScreenMode fullScreenMode;
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/// rotate duration, default is 0.25
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@property (nonatomic) float duration;
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/// The statusbar hidden.
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@property (nonatomic, getter=isStatusBarHidden) BOOL statusBarHidden;
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/// The current orientation of the player.
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/// Default is UIInterfaceOrientationPortrait.
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@property (nonatomic, readonly) UIInterfaceOrientation currentOrientation;
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/// Add the device orientation observer.
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- (void)addDeviceOrientationObserver;
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/// Remove the device orientation observer.
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- (void)removeDeviceOrientationObserver;
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/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape.
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- (void)enterLandscapeFullScreen:(UIInterfaceOrientation)orientation animated:(BOOL)animated;
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/// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait.
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- (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated;
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@end
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NS_ASSUME_NONNULL_END
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