//
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// YYFrameImage.h
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// YYImage <https://github.com/ibireme/YYImage>
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//
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// Created by ibireme on 14/12/9.
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// Copyright (c) 2015 ibireme.
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//
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// This source code is licensed under the MIT-style license found in the
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// LICENSE file in the root directory of this source tree.
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//
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#import <UIKit/UIKit.h>
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#if __has_include(<YYImage/YYImage.h>)
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#import <YYImage/YYAnimatedImageView.h>
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#elif __has_include(<YYWebImage/YYImage.h>)
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#import <YYWebImage/YYAnimatedImageView.h>
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#else
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#import "YYAnimatedImageView.h"
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#endif
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NS_ASSUME_NONNULL_BEGIN
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/**
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An image to display frame-based animation.
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@discussion It is a fully compatible `UIImage` subclass.
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It only support system image format such as png and jpeg.
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The animation can be played by YYAnimatedImageView.
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Sample Code:
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NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
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NSArray *times = @[@0.1, @0.2, @0.1];
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YYFrameImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
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YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
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[view addSubView:imageView];
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*/
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@interface YYFrameImage : UIImage <YYAnimatedImage>
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/**
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Create a frame animated image from files.
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@param paths An array of NSString objects, contains the full or
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partial path to each image file.
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e.g. @[@"/ani/1.png",@"/ani/2.png",@"/ani/3.png"]
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@param oneFrameDuration The duration (in seconds) per frame.
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@param loopCount The animation loop count, 0 means infinite.
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@return An initialized YYFrameImage object, or nil when an error occurs.
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*/
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- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
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oneFrameDuration:(NSTimeInterval)oneFrameDuration
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loopCount:(NSUInteger)loopCount;
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/**
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Create a frame animated image from files.
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@param paths An array of NSString objects, contains the full or
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partial path to each image file.
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e.g. @[@"/ani/frame1.png",@"/ani/frame2.png",@"/ani/frame3.png"]
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@param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
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e.g. @[@0.1, @0.2, @0.3];
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@param loopCount The animation loop count, 0 means infinite.
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@return An initialized YYFrameImage object, or nil when an error occurs.
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*/
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- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
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frameDurations:(NSArray<NSNumber *> *)frameDurations
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loopCount:(NSUInteger)loopCount;
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/**
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Create a frame animated image from an array of data.
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@param dataArray An array of NSData objects.
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@param oneFrameDuration The duration (in seconds) per frame.
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@param loopCount The animation loop count, 0 means infinite.
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@return An initialized YYFrameImage object, or nil when an error occurs.
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*/
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- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
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oneFrameDuration:(NSTimeInterval)oneFrameDuration
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loopCount:(NSUInteger)loopCount;
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/**
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Create a frame animated image from an array of data.
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@param dataArray An array of NSData objects.
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@param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
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e.g. @[@0.1, @0.2, @0.3];
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@param loopCount The animation loop count, 0 means infinite.
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@return An initialized YYFrameImage object, or nil when an error occurs.
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*/
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- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
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frameDurations:(NSArray *)frameDurations
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loopCount:(NSUInteger)loopCount;
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@end
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NS_ASSUME_NONNULL_END
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