//
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// ZFPlayerView.m
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// ZFPlayer
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//
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// Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng )
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import "ZFPlayerView.h"
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@implementation ZFPlayerView
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- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
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// Determine whether you can receive touch events
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if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) return nil;
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// Determine if the touch point is out of reach
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if (![self pointInside:point withEvent:event]) return nil;
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// Iterate through your child controls from behind to see if any child controls are better suited to respond to this event
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NSInteger count = self.subviews.count;
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for (NSInteger i = count - 1; i >= 0; i--) {
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UIView *childView = self.subviews[i];
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CGPoint childPoint = [self convertPoint:point toView:childView];
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UIView *fitView = [childView hitTest:childPoint withEvent:event];
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if (fitView) {
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return fitView;
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}
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}
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// Did ont find a better view than myself
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return self;
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}
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- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {}
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- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {}
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- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {}
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- (void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {}
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@end
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