单军华
2018-07-11 7b02207537d35bfa1714bf8beafc921f717d100a
screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m
New file
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/************************************************************
 *  * Hyphenate CONFIDENTIAL
 * __________________
 * Copyright (C) 2016 Hyphenate Inc. All rights reserved.
 *
 * NOTICE: All information contained herein is, and remains
 * the property of Hyphenate Inc.
 * Dissemination of this information or reproduction of this material
 * is strictly forbidden unless prior written permission is obtained
 * from Hyphenate Inc.
 */
#import "EMCDDeviceManager+Remind.h"
void EMSystemSoundFinishedPlayingCallback(SystemSoundID sound_id, void* user_data)
{
    AudioServicesDisposeSystemSoundID(sound_id);
}
@implementation EMCDDeviceManager (Remind)
// The system sound for a new message
- (SystemSoundID)playNewMessageSound
{
    // Path for the audio file
    NSURL *bundlePath = [[NSBundle mainBundle] URLForResource:@"EaseUIResource" withExtension:@"bundle"];
    NSURL *audioPath = [[NSBundle bundleWithURL:bundlePath] URLForResource:@"in" withExtension:@"caf"];
    SystemSoundID soundID;
    AudioServicesCreateSystemSoundID((__bridge CFURLRef)(audioPath), &soundID);
    // Register the sound completion callback.
    AudioServicesAddSystemSoundCompletion(soundID,
                                          NULL, // uses the main run loop
                                          NULL, // uses kCFRunLoopDefaultMode
                                          EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
                                          NULL // for user data, but we don't need to do that in this case, so we just pass NULL
                                          );
    AudioServicesPlaySystemSound(soundID);
    return soundID;
}
- (void)playVibration
{
    // Register the sound completion callback.
    AudioServicesAddSystemSoundCompletion(kSystemSoundID_Vibrate,
                                          NULL, // uses the main run loop
                                          NULL, // uses kCFRunLoopDefaultMode
                                          EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
                                          NULL // for user data, but we don't need to do that in this case, so we just pass NULL
                                          );
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
@end