fengxiang
2018-09-25 7fb0113fb5bcb16d6e2930ba41020aff9c088be0
src/main/webapp/view/map.jsp
@@ -305,8 +305,9 @@
    if(!!mapType && !!eval(mapType)) {
        mapOption["mapType"] = eval(mapType);
    }
    var showZoom = getUrlParam("showZoom");
   //通过地区名称加载地图
   moralMap.mapInit(params["regionName"],mapOption);
   moralMap.mapInit(params["regionName"],mapOption,showZoom);
   //列表对象
     var listView  =moralMap.initListView({id: "#equ_list",pageSize:12});
     window["listView"] = listView;
@@ -394,7 +395,6 @@
                           }
                           var equStr = JSON.stringify(equ);
                           if(window["console"]!=undefined){
                              console.log(equStr);
                           }
                                 if(!!window['external']&&!!window['external']['callWin']){
                                        window['external'].callWin(equStr);
@@ -446,10 +446,15 @@
    //map为地图对象
    // TODO 临时
    function bs() {
    function getBounds() {
        var bs = moralMap.getBounds();  //获取当前地图范围的经纬度
        // var bssw = bs.getSouthWest();      //获取西南角的经纬度(左下端点)
        // var bsne = bs.getNorthEast();      //获取东北角的经纬度(右上端点)
      if(!getBounds.topLeftAnchor){
            getBounds.topLeftAnchor = {};
            getBounds.topLeftAnchor.x0 =  bs.southwestLng;
            getBounds.topLeftAnchor.y0 =  bs.northeastLat;
      }
        return { 'x1': bs.southwestLng, 'y1': bs.southwestLat, 'x2': bs.northeastLng, 'y2': bs.northeastLat };
    }
    /**
@@ -461,21 +466,33 @@
        if(!!isShowGrid){
            $(".tools_box").hide();
      }
        // if(!isShowGrid||moralMap.getZoom()<14){
        if(!isShowGrid||moralMap.getZoom()<14){
           return;
      }
        var XY = bs();
        var XY = getBounds();
        var polygons = [];
        console.log(XY);
        for (var i = XY.x1; i < XY.x2; i = i + 0.0063) {
            for (var j = XY.y2; j > XY.y1; j = j - 0.0048) {
        var X1 = XY.x1;
        var Y2 = XY.y2;
        var X0 = getBounds.topLeftAnchor.x0;
        var Y0 = getBounds.topLeftAnchor.y0;
        var width = 0.0063;
        var height = 0.0048;
        // var multiple = 1000000;
        if(!!getBounds.topLeftAnchor) {
            X1=X0 + Math.ceil((X1-X0)/width-1)*width;
            Y2=Y0 + Math.ceil((Y2-Y0)/height)*height;
      }
        for (var i = X1; i < XY.x2; i = i + width) {
            for (var j = Y2; j > XY.y1; j = j - height) {
                //此类表示绘制一个多边形覆盖物(注意:一定要下面的Point列表为多变形的顶点,描线顺序为从上到下,从左到右,顺序乱了,绘制出来的多边形也会乱,如图二所示,图二是将顶点的顺序给错了(网格左上端点,网格左下端点,网格右上端点,网格右下端点))
                var polygon = new BMap.Polygon([
                    new BMap.Point(i, j),    //网格左上端点
                    new BMap.Point(i, j-0.0048),  //网格左下端点
                    new BMap.Point(i+0.0063, j-0.0048),    //网格右下端点
                    new BMap.Point(i+0.0063, j)         //网格右上端点
                ], {strokeColor:"blue", strokeWeight:2, strokeOpacity:1, fillOpacity:0.1});
                    new BMap.Point(i, j-height),  //网格左下端点
                    new BMap.Point(i+width, j-height),    //网格右下端点
                    new BMap.Point(i+width, j)         //网格右上端点
                ], {strokeColor:"blue", strokeWeight:2, strokeOpacity:0.5, fillOpacity:0.1});
                // polygon .addEventListener("click",function clickFunction(){
                //     alert("你居然敢点我");
                // });