ZhuDongming
2019-09-03 fa7229d6571a73e5691a21f7b4052d681cca8317
src/main/webapp/view/pollutionsource.jsp
@@ -122,7 +122,7 @@
<body>
<div class="main_body">
    <input type="button" id="show" value="计算"/>
    <input type="button" id="show" value="溯源"/>
    <div id="cpm">无法推测来源</div>
    <div id="mapCanvas"></div> <!-- 百度地图 -->
    <!-- 传sensorInfo,regionCode,regionName,monitorPoint,device-->
@@ -162,7 +162,33 @@
    var marker = new BMap.Marker(point, {icon: icon, offset: new BMap.Size(0, -20)});
    map.addOverlay(marker);
    map.centerAndZoom(point, 16);
    if (!$.isEmptyObject(dirPoint) && !$.isEmptyObject(getPollutionSourceData) && typeof (getPollutionSourceData["e6"]) != "undefined" && typeof (getPollutionSourceData["e7"]) != "undefined" && typeof (getPollutionSourceData["e18"]) != "undefined" && typeof (getPollutionSourceData["e23"]) != "undefined" && getPollutionSourceData["e18"] > 0.03) {
        var windSpeed = parseFloat(getPollutionSourceData["e18"]);
        var windDir = parseFloat(getPollutionSourceData["e23"]);
        var distance = windSpeed * 3600;
        var winDirStart = 255 - windDir;
        var winDirEnd = 285 - windDir;
        var marker1 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.15, winDirStart), {
            icon: icon2,
            offset: new BMap.Size(0, -20)
        });
        var marker2 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.31, winDirEnd), {
            icon: icon2,
            offset: new BMap.Size(0, -20)
        });
        var marker3 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.61, winDirStart), {
            icon: icon1,
            offset: new BMap.Size(0, -20)
        });
        var marker4 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.78, winDirEnd), {
            icon: icon1,
            offset: new BMap.Size(0, -20)
        });
        map.addOverlay(marker1);
        map.addOverlay(marker2);
        map.addOverlay(marker3);
        map.addOverlay(marker4);
    }
    $("#show").one('click', function () {
        setTimeout(function () {
@@ -173,43 +199,19 @@
                var temperature = parseFloat(getPollutionSourceData["e7"]);
                var windSpeed = parseFloat(getPollutionSourceData["e18"]);
                var windDir = parseFloat(getPollutionSourceData["e23"]);
                var iconDir = new BMap.Icon("/img/ico07.gif", new BMap.Size(50, 50));
                var markerDir = new BMap.Marker(dirPoint, {icon: iconDir, offset: new BMap.Size(0, -20)});
                //centre:椭圆中心点,X:横向经度,Y:纵向纬度
                function add_oval(centre, x, y) {
                    var assemble = new Array();
                    var angle;
                    var dot;
                    var tangent = x / y;
                    for (i = 0; i < 36; i++) {
                        angle = (2 * Math.PI / 36) * i;
                        dot = new BMap.Point(centre.lng + Math.sin(angle) * y * tangent, centre.lat + Math.cos(angle) * y);
                        assemble.push(dot);
                    }
                    return assemble;
                }
                //以画多边形区域的方法画扇形区域 画出以point点为圆心,半径为radius,夹角从sDegree到eDegree的扇形
                function Sector(point, radius, sDegree, eDegree) {
                    var points = []; //创建构成多边形的点数组
                    var step = ((eDegree - sDegree) / 100) || 1; //根据扇形的总夹角确定每步夹角度数,最大为10
                    points.push(point);
                    for (var i = sDegree; i < eDegree + 0.001; i += step) { //循环获取每步的圆弧上点的坐标,存入点数组
                        points.push(EOffsetBearing(point, radius, i));
                    }
                    points.push(point);
                    return points;
                }
                //使用数学的方法计算需要画扇形的圆弧上的点坐标
                function EOffsetBearing(point, dist, bearing) {
                    var lngConv = map.getDistance(point, new BMap.Point(point.lng + 0.1, point.lat)) * 10; //计算经度与原点的距离
                    var latConv = map.getDistance(point, new BMap.Point(point.lng, point.lat + 0.1)) * 10; //计算纬度与原点的距离
                    var lat = dist * Math.sin(bearing * Math.PI / 180) / latConv; //正弦计算待获取的点的纬度与原点纬度差
                    var lng = dist * Math.cos(bearing * Math.PI / 180) / lngConv; //余弦计算待获取的点的经度与原点经度差
                    return new BMap.Point(point.lng + lng, point.lat + lat);
                }
                var selectSensorKey = getPollutionSourceData["selectSensorKey"];
                var markerDir = new BMap.Marker(dirPoint);
                lab = new BMap.Label("该坐标点分析为溯源</br>" + selectSensorKey + "浓度超标", {
                    position: dirPoint,
                    offset: new BMap.Size(20, -40)
                });
                lab.setStyle({
                    color: "#EE3B3B",
                    fontSize: "16px",
                    backgroundColor: "1",
                    fontWeight: "bold"
                });
                map.addOverlay(lab);
                var distance = windSpeed * 3600;
                var winDirStartLeft = 240 - windDir;
@@ -232,6 +234,9 @@
                    ],
                    {strokeColor: "red", strokeWeight: 4, strokeOpacity: 1}
                );
                map.addOverlay(polyline1);// 画两点间线
                map.addOverlay(polyline2);// 画两点间线
                map.addOverlay(markerDir);
                setTimeout(function () {
                    var ovalLeft = new BMap.Polygon(Sector(dirPoint, distance, winDirStartLeft, winDirEndLeft), {
                        strokeColor: "#ADADAD",
@@ -306,30 +311,7 @@
                        fillColor: "#ADADAD"
                    });
                    map.addOverlay(ovalRight);
                    map.addOverlay(markerDir);
                    var marker1 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.15, winDirStart), {
                        icon: icon2,
                        offset: new BMap.Size(0, -20)
                    });
                    var marker2 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.31, winDirEnd), {
                        icon: icon2,
                        offset: new BMap.Size(0, -20)
                    });
                    var marker3 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.61, winDirStart), {
                        icon: icon1,
                        offset: new BMap.Size(0, -20)
                    });
                    var marker4 = new BMap.Marker(EOffsetBearing(dirPoint, distance * 0.78, winDirEnd), {
                        icon: icon1,
                        offset: new BMap.Size(0, -20)
                    });
                    map.addOverlay(marker1);
                    map.addOverlay(marker2);
                    map.addOverlay(marker3);
                    map.addOverlay(marker4);
                    map.addOverlay(oval);
                    map.addOverlay(polyline1);// 画两点间线
                    map.addOverlay(polyline2);// 画两点间线
                }, 500);
                var winfowTextCause = "<p style='height: 44px;line-height: 22px'>汽车尾气,工厂废气,以及周边地区农田秸秆焚烧,污染传播途径是根据风向来做出调整</p>";
@@ -393,86 +375,121 @@
                    this.openInfoWindow(infoWindow);
                });
            }
            function addArrow(polyline, length, angleValue, temperature, humidity, windSpeed, windDir) {
                var linePoint = polyline.getPath();// 线的坐标串
                var arrowCount = linePoint.length;
                for (var i = 1; i < arrowCount; i++) { // 在拐点处绘制箭头
                    var pixelStart = map.pointToPixel(linePoint[i - 1]);
                    var pixelEnd = map.pointToPixel(linePoint[i]);
                    var angle = angleValue;// 箭头和主线的夹角
                    var r = length; // r/Math.sin(angle)代表箭头长度
                    var delta = 0; // 主线斜率,垂直时无斜率
                    var param = 0; // 代码简洁考虑
                    var pixelTemX, pixelTemY, poMiddleX, poMiddleY;// 临时点坐标
                    var pixelX, pixelY;// 箭头两个点
                    poMiddleX = (pixelEnd.x + pixelStart.x) / 2;
                    poMiddleY = (pixelEnd.y + pixelStart.y) / 2;
                    if (poMiddleX - pixelStart.x == 0) { // 斜率不存在时
                        pixelTemX = poMiddleX;
                        if (poMiddleY > pixelStart.y) {
                            pixelTemY = poMiddleY - r;
                        } else {
                            pixelTemY = poMiddleY + r;
                        }
                        // 已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
                        pixelX = pixelTemX - r * Math.tan(angle);
                        pixelY = pixelTemY;
                    } else { // 斜率存在时
                        delta = (poMiddleY - pixelStart.y) / (poMiddleX - pixelStart.x);
                        param = Math.sqrt(delta * delta + 1);
                        if ((poMiddleX - pixelStart.x) < 0) { // 第二、三象限
                            pixelTemX = poMiddleX + r / param;
                            pixelTemY = poMiddleY + delta * r / param;
                        } else {  // 第一、四象限
                            pixelTemX = poMiddleX - r / param;
                            pixelTemY = poMiddleY - delta * r / param;
                        }
                        // 已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
                        pixelX = pixelTemX + Math.tan(angle) * r * delta / param;
                        pixelY = pixelTemY - Math.tan(angle) * r / param;
                    }
                    var pointMiddle = map.pixelToPoint(new BMap.Pixel(poMiddleX, poMiddleY));
                    var windDirection;
                    if (windDir == 0) {
                        windDirection = "北风";
                    } else if (windDir == 90) {
                        windDirection = "东风";
                    } else if (windDir == 180) {
                        windDirection = "南风";
                    } else if (windDir == 270) {
                        windDirection = "西风";
                    } else if (windDir > 0 && windDir < 90) {
                        windDirection = "东北风";
                    } else if (windDir > 90 && windDir < 180) {
                        windDirection = "东南风";
                    } else if (windDir > 180 && windDir < 270) {
                        windDirection = "西南风";
                    } else if (windDir > 270 && windDir < 360) {
                        windDirection = "西北风";
                    }
                    lab = new BMap.Label("<P>温度:" + temperature + "℃</p><P>湿度:" + humidity + "%</p><P>风速:" + windSpeed + "m/s</p><P>风向:" + windDirection + "</p>", {
                        position: pointMiddle,
                        offset: new BMap.Size(-50, -40)
                    });
                    lab.setStyle({
                        color: "#EE3B3B",
                        fontSize: "16px",
                        backgroundColor: "1",
                        border: "0",
                        fontWeight: "bold"
                    });
                    map.addOverlay(lab);
                }
            };
            function showNoData() {
                map.centerAndZoom(point, 17);
                setTimeout(function () {
                    document.getElementById("cpm").style.display = 'block';
                }, 250);
            };
        }, 1500);
    });
    //centre:椭圆中心点,X:横向经度,Y:纵向纬度
    function add_oval(centre, x, y) {
        var assemble = new Array();
        var angle;
        var dot;
        var tangent = x / y;
        for (i = 0; i < 36; i++) {
            angle = (2 * Math.PI / 36) * i;
            dot = new BMap.Point(centre.lng + Math.sin(angle) * y * tangent, centre.lat + Math.cos(angle) * y);
            assemble.push(dot);
        }
        return assemble;
    }
    //以画多边形区域的方法画扇形区域 画出以point点为圆心,半径为radius,夹角从sDegree到eDegree的扇形
    function Sector(point, radius, sDegree, eDegree) {
        var points = []; //创建构成多边形的点数组
        var step = ((eDegree - sDegree) / 100) || 1; //根据扇形的总夹角确定每步夹角度数,最大为10
        points.push(point);
        for (var i = sDegree; i < eDegree + 0.001; i += step) { //循环获取每步的圆弧上点的坐标,存入点数组
            points.push(EOffsetBearing(point, radius, i));
        }
        points.push(point);
        return points;
    }
    //使用数学的方法计算需要画扇形的圆弧上的点坐标
    function EOffsetBearing(point, dist, bearing) {
        var lngConv = map.getDistance(point, new BMap.Point(point.lng + 0.1, point.lat)) * 10; //计算经度与原点的距离
        var latConv = map.getDistance(point, new BMap.Point(point.lng, point.lat + 0.1)) * 10; //计算纬度与原点的距离
        var lat = dist * Math.sin(bearing * Math.PI / 180) / latConv; //正弦计算待获取的点的纬度与原点纬度差
        var lng = dist * Math.cos(bearing * Math.PI / 180) / lngConv; //余弦计算待获取的点的经度与原点经度差
        return new BMap.Point(point.lng + lng, point.lat + lat);
    }
    function addArrow(polyline, length, angleValue, temperature, humidity, windSpeed, windDir) {
        var linePoint = polyline.getPath();// 线的坐标串
        var arrowCount = linePoint.length;
        for (var i = 1; i < arrowCount; i++) { // 在拐点处绘制箭头
            var pixelStart = map.pointToPixel(linePoint[i - 1]);
            var pixelEnd = map.pointToPixel(linePoint[i]);
            var angle = angleValue;// 箭头和主线的夹角
            var r = length; // r/Math.sin(angle)代表箭头长度
            var delta = 0; // 主线斜率,垂直时无斜率
            var param = 0; // 代码简洁考虑
            var pixelTemX, pixelTemY, poMiddleX, poMiddleY;// 临时点坐标
            var pixelX, pixelY;// 箭头两个点
            poMiddleX = (pixelEnd.x + pixelStart.x) / 2;
            poMiddleY = (pixelEnd.y + pixelStart.y) / 2;
            if (poMiddleX - pixelStart.x == 0) { // 斜率不存在时
                pixelTemX = poMiddleX;
                if (poMiddleY > pixelStart.y) {
                    pixelTemY = poMiddleY - r;
                } else {
                    pixelTemY = poMiddleY + r;
                }
                // 已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
                pixelX = pixelTemX - r * Math.tan(angle);
                pixelY = pixelTemY;
            } else { // 斜率存在时
                delta = (poMiddleY - pixelStart.y) / (poMiddleX - pixelStart.x);
                param = Math.sqrt(delta * delta + 1);
                if ((poMiddleX - pixelStart.x) < 0) { // 第二、三象限
                    pixelTemX = poMiddleX + r / param;
                    pixelTemY = poMiddleY + delta * r / param;
                } else {  // 第一、四象限
                    pixelTemX = poMiddleX - r / param;
                    pixelTemY = poMiddleY - delta * r / param;
                }
                // 已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
                pixelX = pixelTemX + Math.tan(angle) * r * delta / param;
                pixelY = pixelTemY - Math.tan(angle) * r / param;
            }
            var pointMiddle = map.pixelToPoint(new BMap.Pixel(poMiddleX, poMiddleY));
            var windDirection;
            if (windDir == 0) {
                windDirection = "北风";
            } else if (windDir == 90) {
                windDirection = "东风";
            } else if (windDir == 180) {
                windDirection = "南风";
            } else if (windDir == 270) {
                windDirection = "西风";
            } else if (windDir > 0 && windDir < 90) {
                windDirection = "东北风";
            } else if (windDir > 90 && windDir < 180) {
                windDirection = "东南风";
            } else if (windDir > 180 && windDir < 270) {
                windDirection = "西南风";
            } else if (windDir > 270 && windDir < 360) {
                windDirection = "西北风";
            }
            lab = new BMap.Label("<P>温度:" + temperature + "℃</p><P>湿度:" + humidity + "%</p><P>风速:" + windSpeed + "m/s</p><P>风向:" + windDirection + "</p>", {
                position: pointMiddle,
                offset: new BMap.Size(-50, -40)
            });
            lab.setStyle({
                color: "#EE3B3B",
                fontSize: "16px",
                backgroundColor: "1",
                border: "0",
                fontWeight: "bold"
            });
            map.addOverlay(lab);
        }
    };
    function showNoData() {
        map.centerAndZoom(point, 17);
        setTimeout(function () {
            document.getElementById("cpm").style.display = 'block';
        }, 250);
    };
</script>