From 7b02207537d35bfa1714bf8beafc921f717d100a Mon Sep 17 00:00:00 2001
From: 单军华
Date: Wed, 11 Jul 2018 10:47:42 +0800
Subject: [PATCH] 首次上传

---
 screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m |   56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 56 insertions(+), 0 deletions(-)

diff --git a/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m b/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m
new file mode 100755
index 0000000..a2b6de9
--- /dev/null
+++ b/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m
@@ -0,0 +1,56 @@
+/************************************************************
+ *  * Hyphenate CONFIDENTIAL
+ * __________________
+ * Copyright (C) 2016 Hyphenate Inc. All rights reserved.
+ *
+ * NOTICE: All information contained herein is, and remains
+ * the property of Hyphenate Inc.
+ * Dissemination of this information or reproduction of this material
+ * is strictly forbidden unless prior written permission is obtained
+ * from Hyphenate Inc.
+ */
+
+#import "EMCDDeviceManager+Remind.h"
+
+void EMSystemSoundFinishedPlayingCallback(SystemSoundID sound_id, void* user_data)
+{
+    AudioServicesDisposeSystemSoundID(sound_id);
+}
+
+@implementation EMCDDeviceManager (Remind)
+
+// The system sound for a new message
+- (SystemSoundID)playNewMessageSound
+{
+    // Path for the audio file
+    NSURL *bundlePath = [[NSBundle mainBundle] URLForResource:@"EaseUIResource" withExtension:@"bundle"];
+    NSURL *audioPath = [[NSBundle bundleWithURL:bundlePath] URLForResource:@"in" withExtension:@"caf"];
+
+    SystemSoundID soundID;
+    AudioServicesCreateSystemSoundID((__bridge CFURLRef)(audioPath), &soundID);
+    // Register the sound completion callback.
+    AudioServicesAddSystemSoundCompletion(soundID,
+                                          NULL, // uses the main run loop
+                                          NULL, // uses kCFRunLoopDefaultMode
+                                          EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
+                                          NULL // for user data, but we don't need to do that in this case, so we just pass NULL
+                                          );
+    
+    AudioServicesPlaySystemSound(soundID);
+    
+    return soundID;
+}
+
+- (void)playVibration
+{
+    // Register the sound completion callback.
+    AudioServicesAddSystemSoundCompletion(kSystemSoundID_Vibrate,
+                                          NULL, // uses the main run loop
+                                          NULL, // uses kCFRunLoopDefaultMode
+                                          EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
+                                          NULL // for user data, but we don't need to do that in this case, so we just pass NULL
+                                          );
+    
+    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+}
+@end

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