From 7b02207537d35bfa1714bf8beafc921f717d100a Mon Sep 17 00:00:00 2001
From: 单军华
Date: Wed, 11 Jul 2018 10:47:42 +0800
Subject: [PATCH] 首次上传

---
 screendisplay/Pods/YYImage/YYImage/YYFrameImage.h |  109 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 109 insertions(+), 0 deletions(-)

diff --git a/screendisplay/Pods/YYImage/YYImage/YYFrameImage.h b/screendisplay/Pods/YYImage/YYImage/YYFrameImage.h
new file mode 100755
index 0000000..5795cc5
--- /dev/null
+++ b/screendisplay/Pods/YYImage/YYImage/YYFrameImage.h
@@ -0,0 +1,109 @@
+//
+//  YYFrameImage.h
+//  YYImage <https://github.com/ibireme/YYImage>
+//
+//  Created by ibireme on 14/12/9.
+//  Copyright (c) 2015 ibireme.
+//
+//  This source code is licensed under the MIT-style license found in the
+//  LICENSE file in the root directory of this source tree.
+//
+
+#import <UIKit/UIKit.h>
+
+#if __has_include(<YYImage/YYImage.h>)
+#import <YYImage/YYAnimatedImageView.h>
+#elif __has_include(<YYWebImage/YYImage.h>)
+#import <YYWebImage/YYAnimatedImageView.h>
+#else
+#import "YYAnimatedImageView.h"
+#endif
+
+NS_ASSUME_NONNULL_BEGIN
+
+/**
+ An image to display frame-based animation.
+ 
+ @discussion It is a fully compatible `UIImage` subclass.
+ It only support system image format such as png and jpeg.
+ The animation can be played by YYAnimatedImageView.
+ 
+ Sample Code:
+     
+     NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
+     NSArray *times = @[@0.1, @0.2, @0.1];
+     YYFrameImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
+     YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
+     [view addSubView:imageView];
+ */
+@interface YYFrameImage : UIImage <YYAnimatedImage>
+
+/**
+ Create a frame animated image from files.
+ 
+ @param paths            An array of NSString objects, contains the full or 
+                         partial path to each image file.
+                         e.g. @[@"/ani/1.png",@"/ani/2.png",@"/ani/3.png"]
+ 
+ @param oneFrameDuration The duration (in seconds) per frame.
+ 
+ @param loopCount        The animation loop count, 0 means infinite.
+ 
+ @return An initialized YYFrameImage object, or nil when an error occurs.
+ */
+- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
+                           oneFrameDuration:(NSTimeInterval)oneFrameDuration
+                                  loopCount:(NSUInteger)loopCount;
+
+/**
+ Create a frame animated image from files.
+ 
+ @param paths          An array of NSString objects, contains the full or
+                       partial path to each image file.
+                       e.g. @[@"/ani/frame1.png",@"/ani/frame2.png",@"/ani/frame3.png"]
+ 
+ @param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
+                       e.g. @[@0.1, @0.2, @0.3];
+ 
+ @param loopCount      The animation loop count, 0 means infinite.
+ 
+ @return An initialized YYFrameImage object, or nil when an error occurs.
+ */
+- (nullable instancetype)initWithImagePaths:(NSArray<NSString *> *)paths
+                             frameDurations:(NSArray<NSNumber *> *)frameDurations
+                                  loopCount:(NSUInteger)loopCount;
+
+/**
+ Create a frame animated image from an array of data.
+ 
+ @param dataArray        An array of NSData objects.
+ 
+ @param oneFrameDuration The duration (in seconds) per frame.
+ 
+ @param loopCount        The animation loop count, 0 means infinite.
+ 
+ @return An initialized YYFrameImage object, or nil when an error occurs.
+ */
+- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
+                               oneFrameDuration:(NSTimeInterval)oneFrameDuration
+                                      loopCount:(NSUInteger)loopCount;
+
+/**
+ Create a frame animated image from an array of data.
+ 
+ @param dataArray      An array of NSData objects.
+ 
+ @param frameDurations An array of NSNumber objects, contains the duration (in seconds) per frame.
+                       e.g. @[@0.1, @0.2, @0.3];
+ 
+ @param loopCount      The animation loop count, 0 means infinite.
+ 
+ @return An initialized YYFrameImage object, or nil when an error occurs.
+ */
+- (nullable instancetype)initWithImageDataArray:(NSArray<NSData *> *)dataArray
+                                 frameDurations:(NSArray *)frameDurations
+                                      loopCount:(NSUInteger)loopCount;
+
+@end
+
+NS_ASSUME_NONNULL_END

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