From 7b02207537d35bfa1714bf8beafc921f717d100a Mon Sep 17 00:00:00 2001
From: 单军华
Date: Wed, 11 Jul 2018 10:47:42 +0800
Subject: [PATCH] 首次上传

---
 screendisplay/Pods/YYImage/YYImage/YYImage.h |   92 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 92 insertions(+), 0 deletions(-)

diff --git a/screendisplay/Pods/YYImage/YYImage/YYImage.h b/screendisplay/Pods/YYImage/YYImage/YYImage.h
new file mode 100755
index 0000000..0361026
--- /dev/null
+++ b/screendisplay/Pods/YYImage/YYImage/YYImage.h
@@ -0,0 +1,92 @@
+//
+//  YYImage.h
+//  YYImage <https://github.com/ibireme/YYImage>
+//
+//  Created by ibireme on 14/10/20.
+//  Copyright (c) 2015 ibireme.
+//
+//  This source code is licensed under the MIT-style license found in the
+//  LICENSE file in the root directory of this source tree.
+//
+
+#import <UIKit/UIKit.h>
+
+#if __has_include(<YYImage/YYImage.h>)
+FOUNDATION_EXPORT double YYImageVersionNumber;
+FOUNDATION_EXPORT const unsigned char YYImageVersionString[];
+#import <YYImage/YYFrameImage.h>
+#import <YYImage/YYSpriteSheetImage.h>
+#import <YYImage/YYImageCoder.h>
+#import <YYImage/YYAnimatedImageView.h>
+#elif __has_include(<YYWebImage/YYImage.h>)
+#import <YYWebImage/YYFrameImage.h>
+#import <YYWebImage/YYSpriteSheetImage.h>
+#import <YYWebImage/YYImageCoder.h>
+#import <YYWebImage/YYAnimatedImageView.h>
+#else
+#import "YYFrameImage.h"
+#import "YYSpriteSheetImage.h"
+#import "YYImageCoder.h"
+#import "YYAnimatedImageView.h"
+#endif
+
+NS_ASSUME_NONNULL_BEGIN
+
+
+/**
+ A YYImage object is a high-level way to display animated image data.
+ 
+ @discussion It is a fully compatible `UIImage` subclass. It extends the UIImage
+ to support animated WebP, APNG and GIF format image data decoding. It also 
+ support NSCoding protocol to archive and unarchive multi-frame image data.
+ 
+ If the image is created from multi-frame image data, and you want to play the 
+ animation, try replace UIImageView with `YYAnimatedImageView`.
+ 
+ Sample Code:
+ 
+     // animation@3x.webp
+     YYImage *image = [YYImage imageNamed:@"animation.webp"];
+     YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
+     [view addSubView:imageView];
+    
+ */
+@interface YYImage : UIImage <YYAnimatedImage>
+
++ (nullable YYImage *)imageNamed:(NSString *)name; // no cache!
++ (nullable YYImage *)imageWithContentsOfFile:(NSString *)path;
++ (nullable YYImage *)imageWithData:(NSData *)data;
++ (nullable YYImage *)imageWithData:(NSData *)data scale:(CGFloat)scale;
+
+/**
+ If the image is created from data or file, then the value indicates the data type.
+ */
+@property (nonatomic, readonly) YYImageType animatedImageType;
+
+/**
+ If the image is created from animated image data (multi-frame GIF/APNG/WebP),
+ this property stores the original image data.
+ */
+@property (nullable, nonatomic, readonly) NSData *animatedImageData;
+
+/**
+ The total memory usage (in bytes) if all frame images was loaded into memory.
+ The value is 0 if the image is not created from a multi-frame image data.
+ */
+@property (nonatomic, readonly) NSUInteger animatedImageMemorySize;
+
+/**
+ Preload all frame image to memory.
+ 
+ @discussion Set this property to `YES` will block the calling thread to decode 
+ all animation frame image to memory, set to `NO` will release the preloaded frames.
+ If the image is shared by lots of image views (such as emoticon), preload all
+ frames will reduce the CPU cost.
+ 
+ See `animatedImageMemorySize` for memory cost.
+ */
+@property (nonatomic) BOOL preloadAllAnimatedImageFrames;
+
+@end
+
+NS_ASSUME_NONNULL_END

--
Gitblit v1.8.0