From 7b02207537d35bfa1714bf8beafc921f717d100a Mon Sep 17 00:00:00 2001 From: 单军华 Date: Wed, 11 Jul 2018 10:47:42 +0800 Subject: [PATCH] 首次上传 --- screendisplay/Pods/YYImage/YYImage/YYImage.h | 92 ++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 92 insertions(+), 0 deletions(-) diff --git a/screendisplay/Pods/YYImage/YYImage/YYImage.h b/screendisplay/Pods/YYImage/YYImage/YYImage.h new file mode 100755 index 0000000..0361026 --- /dev/null +++ b/screendisplay/Pods/YYImage/YYImage/YYImage.h @@ -0,0 +1,92 @@ +// +// YYImage.h +// YYImage <https://github.com/ibireme/YYImage> +// +// Created by ibireme on 14/10/20. +// Copyright (c) 2015 ibireme. +// +// This source code is licensed under the MIT-style license found in the +// LICENSE file in the root directory of this source tree. +// + +#import <UIKit/UIKit.h> + +#if __has_include(<YYImage/YYImage.h>) +FOUNDATION_EXPORT double YYImageVersionNumber; +FOUNDATION_EXPORT const unsigned char YYImageVersionString[]; +#import <YYImage/YYFrameImage.h> +#import <YYImage/YYSpriteSheetImage.h> +#import <YYImage/YYImageCoder.h> +#import <YYImage/YYAnimatedImageView.h> +#elif __has_include(<YYWebImage/YYImage.h>) +#import <YYWebImage/YYFrameImage.h> +#import <YYWebImage/YYSpriteSheetImage.h> +#import <YYWebImage/YYImageCoder.h> +#import <YYWebImage/YYAnimatedImageView.h> +#else +#import "YYFrameImage.h" +#import "YYSpriteSheetImage.h" +#import "YYImageCoder.h" +#import "YYAnimatedImageView.h" +#endif + +NS_ASSUME_NONNULL_BEGIN + + +/** + A YYImage object is a high-level way to display animated image data. + + @discussion It is a fully compatible `UIImage` subclass. It extends the UIImage + to support animated WebP, APNG and GIF format image data decoding. It also + support NSCoding protocol to archive and unarchive multi-frame image data. + + If the image is created from multi-frame image data, and you want to play the + animation, try replace UIImageView with `YYAnimatedImageView`. + + Sample Code: + + // animation@3x.webp + YYImage *image = [YYImage imageNamed:@"animation.webp"]; + YYAnimatedImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image]; + [view addSubView:imageView]; + + */ +@interface YYImage : UIImage <YYAnimatedImage> + ++ (nullable YYImage *)imageNamed:(NSString *)name; // no cache! ++ (nullable YYImage *)imageWithContentsOfFile:(NSString *)path; ++ (nullable YYImage *)imageWithData:(NSData *)data; ++ (nullable YYImage *)imageWithData:(NSData *)data scale:(CGFloat)scale; + +/** + If the image is created from data or file, then the value indicates the data type. + */ +@property (nonatomic, readonly) YYImageType animatedImageType; + +/** + If the image is created from animated image data (multi-frame GIF/APNG/WebP), + this property stores the original image data. + */ +@property (nullable, nonatomic, readonly) NSData *animatedImageData; + +/** + The total memory usage (in bytes) if all frame images was loaded into memory. + The value is 0 if the image is not created from a multi-frame image data. + */ +@property (nonatomic, readonly) NSUInteger animatedImageMemorySize; + +/** + Preload all frame image to memory. + + @discussion Set this property to `YES` will block the calling thread to decode + all animation frame image to memory, set to `NO` will release the preloaded frames. + If the image is shared by lots of image views (such as emoticon), preload all + frames will reduce the CPU cost. + + See `animatedImageMemorySize` for memory cost. + */ +@property (nonatomic) BOOL preloadAllAnimatedImageFrames; + +@end + +NS_ASSUME_NONNULL_END -- Gitblit v1.8.0