From 7b02207537d35bfa1714bf8beafc921f717d100a Mon Sep 17 00:00:00 2001
From: 单军华
Date: Wed, 11 Jul 2018 10:47:42 +0800
Subject: [PATCH] 首次上传

---
 screendisplay/Pods/YYImage/YYImage/YYSpriteSheetImage.h |  104 ++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 104 insertions(+), 0 deletions(-)

diff --git a/screendisplay/Pods/YYImage/YYImage/YYSpriteSheetImage.h b/screendisplay/Pods/YYImage/YYImage/YYSpriteSheetImage.h
new file mode 100755
index 0000000..403bbf5
--- /dev/null
+++ b/screendisplay/Pods/YYImage/YYImage/YYSpriteSheetImage.h
@@ -0,0 +1,104 @@
+//
+//  YYSpriteImage.h
+//  YYImage <https://github.com/ibireme/YYImage>
+//
+//  Created by ibireme on 15/4/21.
+//  Copyright (c) 2015 ibireme.
+//
+//  This source code is licensed under the MIT-style license found in the
+//  LICENSE file in the root directory of this source tree.
+//
+
+#import <UIKit/UIKit.h>
+
+#if __has_include(<YYImage/YYImage.h>)
+#import <YYImage/YYAnimatedImageView.h>
+#elif __has_include(<YYWebImage/YYImage.h>)
+#import <YYWebImage/YYAnimatedImageView.h>
+#else
+#import "YYAnimatedImageView.h"
+#endif
+
+NS_ASSUME_NONNULL_BEGIN
+
+/**
+ An image to display sprite sheet animation.
+ 
+ @discussion It is a fully compatible `UIImage` subclass.
+ The animation can be played by YYAnimatedImageView.
+ 
+ Sample Code:
+  
+    // 8 * 12 sprites in a single sheet image
+    UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
+    NSMutableArray *contentRects = [NSMutableArray new];
+    NSMutableArray *durations = [NSMutableArray new];
+    for (int j = 0; j < 12; j++) {
+        for (int i = 0; i < 8; i++) {
+            CGRect rect;
+            rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
+            rect.origin.x = img.size.width / 8 * i;
+            rect.origin.y = img.size.height / 12 * j;
+            [contentRects addObject:[NSValue valueWithCGRect:rect]];
+            [durations addObject:@(1 / 60.0)];
+        }
+    }
+    YYSpriteSheetImage *sprite;
+    sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
+                                                     contentRects:contentRects
+                                                   frameDurations:durations
+                                                        loopCount:0];
+    YYAnimatedImageView *imgView = [YYAnimatedImageView new];
+    imgView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
+    imgView.image = sprite;
+ 
+ 
+ 
+ @discussion It can also be used to display single frame in sprite sheet image.
+ Sample Code:
+ 
+    YYSpriteSheetImage *sheet = ...;
+    UIImageView *imageView = ...;
+    imageView.image = sheet;
+    imageView.layer.contentsRect = [sheet contentsRectForCALayerAtIndex:6];
+ 
+ */
+@interface YYSpriteSheetImage : UIImage <YYAnimatedImage>
+
+/**
+ Creates and returns an image object.
+ 
+ @param image          The sprite sheet image (contains all frames).
+ 
+ @param contentRects   The sprite sheet image frame rects in the image coordinates.
+     The rectangle should not outside the image's bounds. The objects in this array
+     should be created with [NSValue valueWithCGRect:].
+ 
+ @param frameDurations The sprite sheet image frame's durations in seconds. 
+     The objects in this array should be NSNumber.
+ 
+ @param loopCount      Animation loop count, 0 means infinite looping.
+ 
+ @return An image object, or nil if an error occurs.
+ */
+- (nullable instancetype)initWithSpriteSheetImage:(UIImage *)image
+                                     contentRects:(NSArray<NSValue *> *)contentRects
+                                   frameDurations:(NSArray<NSNumber *> *)frameDurations
+                                        loopCount:(NSUInteger)loopCount;
+
+@property (nonatomic, readonly) NSArray<NSValue *> *contentRects;
+@property (nonatomic, readonly) NSArray<NSValue *> *frameDurations;
+@property (nonatomic, readonly) NSUInteger loopCount;
+
+/**
+ Get the contents rect for CALayer.
+ See "contentsRect" property in CALayer for more information.
+ 
+ @param index Index of frame.
+ @return Contents Rect.
+ */
+- (CGRect)contentsRectForCALayerAtIndex:(NSUInteger)index;
+
+@end
+
+NS_ASSUME_NONNULL_END

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