From 83b9d5c682b21d88133f24da0f94dd56bd79e687 Mon Sep 17 00:00:00 2001
From: 单军华
Date: Thu, 19 Jul 2018 13:38:55 +0800
Subject: [PATCH] change
---
screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 56 insertions(+), 0 deletions(-)
diff --git a/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m b/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m
new file mode 100755
index 0000000..a2b6de9
--- /dev/null
+++ b/screendisplay/Pods/EaseUI/EaseUI/EMUIKit/3rdparty/DeviceHelper/internal/EMCDDeviceManager+Remind.m
@@ -0,0 +1,56 @@
+/************************************************************
+ * * Hyphenate CONFIDENTIAL
+ * __________________
+ * Copyright (C) 2016 Hyphenate Inc. All rights reserved.
+ *
+ * NOTICE: All information contained herein is, and remains
+ * the property of Hyphenate Inc.
+ * Dissemination of this information or reproduction of this material
+ * is strictly forbidden unless prior written permission is obtained
+ * from Hyphenate Inc.
+ */
+
+#import "EMCDDeviceManager+Remind.h"
+
+void EMSystemSoundFinishedPlayingCallback(SystemSoundID sound_id, void* user_data)
+{
+ AudioServicesDisposeSystemSoundID(sound_id);
+}
+
+@implementation EMCDDeviceManager (Remind)
+
+// The system sound for a new message
+- (SystemSoundID)playNewMessageSound
+{
+ // Path for the audio file
+ NSURL *bundlePath = [[NSBundle mainBundle] URLForResource:@"EaseUIResource" withExtension:@"bundle"];
+ NSURL *audioPath = [[NSBundle bundleWithURL:bundlePath] URLForResource:@"in" withExtension:@"caf"];
+
+ SystemSoundID soundID;
+ AudioServicesCreateSystemSoundID((__bridge CFURLRef)(audioPath), &soundID);
+ // Register the sound completion callback.
+ AudioServicesAddSystemSoundCompletion(soundID,
+ NULL, // uses the main run loop
+ NULL, // uses kCFRunLoopDefaultMode
+ EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
+ NULL // for user data, but we don't need to do that in this case, so we just pass NULL
+ );
+
+ AudioServicesPlaySystemSound(soundID);
+
+ return soundID;
+}
+
+- (void)playVibration
+{
+ // Register the sound completion callback.
+ AudioServicesAddSystemSoundCompletion(kSystemSoundID_Vibrate,
+ NULL, // uses the main run loop
+ NULL, // uses kCFRunLoopDefaultMode
+ EMSystemSoundFinishedPlayingCallback, // the name of our custom callback function
+ NULL // for user data, but we don't need to do that in this case, so we just pass NULL
+ );
+
+ AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
+}
+@end
--
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