From 83b9d5c682b21d88133f24da0f94dd56bd79e687 Mon Sep 17 00:00:00 2001 From: 单军华 Date: Thu, 19 Jul 2018 13:38:55 +0800 Subject: [PATCH] change --- screendisplay/Pods/MBProgressHUD/MBProgressHUD.h | 443 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 443 insertions(+), 0 deletions(-) diff --git a/screendisplay/Pods/MBProgressHUD/MBProgressHUD.h b/screendisplay/Pods/MBProgressHUD/MBProgressHUD.h new file mode 100755 index 0000000..a7b54ee --- /dev/null +++ b/screendisplay/Pods/MBProgressHUD/MBProgressHUD.h @@ -0,0 +1,443 @@ +// +// MBProgressHUD.h +// Version 1.1.0 +// Created by Matej Bukovinski on 2.4.09. +// + +// This code is distributed under the terms and conditions of the MIT license. + +// Copyright �� 2009-2016 Matej Bukovinski +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +#import <Foundation/Foundation.h> +#import <UIKit/UIKit.h> +#import <CoreGraphics/CoreGraphics.h> + +@class MBBackgroundView; +@protocol MBProgressHUDDelegate; + + +extern CGFloat const MBProgressMaxOffset; + +typedef NS_ENUM(NSInteger, MBProgressHUDMode) { + /// UIActivityIndicatorView. + MBProgressHUDModeIndeterminate, + /// A round, pie-chart like, progress view. + MBProgressHUDModeDeterminate, + /// Horizontal progress bar. + MBProgressHUDModeDeterminateHorizontalBar, + /// Ring-shaped progress view. + MBProgressHUDModeAnnularDeterminate, + /// Shows a custom view. + MBProgressHUDModeCustomView, + /// Shows only labels. + MBProgressHUDModeText +}; + +typedef NS_ENUM(NSInteger, MBProgressHUDAnimation) { + /// Opacity animation + MBProgressHUDAnimationFade, + /// Opacity + scale animation (zoom in when appearing zoom out when disappearing) + MBProgressHUDAnimationZoom, + /// Opacity + scale animation (zoom out style) + MBProgressHUDAnimationZoomOut, + /// Opacity + scale animation (zoom in style) + MBProgressHUDAnimationZoomIn +}; + +typedef NS_ENUM(NSInteger, MBProgressHUDBackgroundStyle) { + /// Solid color background + MBProgressHUDBackgroundStyleSolidColor, + /// UIVisualEffectView or UIToolbar.layer background view + MBProgressHUDBackgroundStyleBlur +}; + +typedef void (^MBProgressHUDCompletionBlock)(void); + + +NS_ASSUME_NONNULL_BEGIN + + +/** + * Displays a simple HUD window containing a progress indicator and two optional labels for short messages. + * + * This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class. + * The MBProgressHUD window spans over the entire space given to it by the initWithFrame: constructor and catches all + * user input on this region, thereby preventing the user operations on components below the view. + * + * @note To still allow touches to pass through the HUD, you can set hud.userInteractionEnabled = NO. + * @attention MBProgressHUD is a UI class and should therefore only be accessed on the main thread. + */ +@interface MBProgressHUD : UIView + +/** + * Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:. + * + * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden. + * + * @param view The view that the HUD will be added to + * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use + * animations while appearing. + * @return A reference to the created HUD. + * + * @see hideHUDForView:animated: + * @see animationType + */ ++ (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated; + +/// @name Showing and hiding + +/** + * Finds the top-most HUD subview that hasn't finished and hides it. The counterpart to this method is showHUDAddedTo:animated:. + * + * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden. + * + * @param view The view that is going to be searched for a HUD subview. + * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use + * animations while disappearing. + * @return YES if a HUD was found and removed, NO otherwise. + * + * @see showHUDAddedTo:animated: + * @see animationType + */ ++ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated; + +/** + * Finds the top-most HUD subview that hasn't finished and returns it. + * + * @param view The view that is going to be searched. + * @return A reference to the last HUD subview discovered. + */ ++ (nullable MBProgressHUD *)HUDForView:(UIView *)view; + +/** + * A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with + * view.bounds as the parameter. + * + * @param view The view instance that will provide the bounds for the HUD. Should be the same instance as + * the HUD's superview (i.e., the view that the HUD will be added to). + */ +- (instancetype)initWithView:(UIView *)view; + +/** + * Displays the HUD. + * + * @note You need to make sure that the main thread completes its run loop soon after this method call so that + * the user interface can be updated. Call this method when your task is already set up to be executed in a new thread + * (e.g., when using something like NSOperation or making an asynchronous call like NSURLRequest). + * + * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use + * animations while appearing. + * + * @see animationType + */ +- (void)showAnimated:(BOOL)animated; + +/** + * Hides the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to + * hide the HUD when your task completes. + * + * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use + * animations while disappearing. + * + * @see animationType + */ +- (void)hideAnimated:(BOOL)animated; + +/** + * Hides the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to + * hide the HUD when your task completes. + * + * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use + * animations while disappearing. + * @param delay Delay in seconds until the HUD is hidden. + * + * @see animationType + */ +- (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay; + +/** + * The HUD delegate object. Receives HUD state notifications. + */ +@property (weak, nonatomic) id<MBProgressHUDDelegate> delegate; + +/** + * Called after the HUD is hiden. + */ +@property (copy, nullable) MBProgressHUDCompletionBlock completionBlock; + +/* + * Grace period is the time (in seconds) that the invoked method may be run without + * showing the HUD. If the task finishes before the grace time runs out, the HUD will + * not be shown at all. + * This may be used to prevent HUD display for very short tasks. + * Defaults to 0 (no grace time). + */ +@property (assign, nonatomic) NSTimeInterval graceTime; + +/** + * The minimum time (in seconds) that the HUD is shown. + * This avoids the problem of the HUD being shown and than instantly hidden. + * Defaults to 0 (no minimum show time). + */ +@property (assign, nonatomic) NSTimeInterval minShowTime; + +/** + * Removes the HUD from its parent view when hidden. + * Defaults to NO. + */ +@property (assign, nonatomic) BOOL removeFromSuperViewOnHide; + +/// @name Appearance + +/** + * MBProgressHUD operation mode. The default is MBProgressHUDModeIndeterminate. + */ +@property (assign, nonatomic) MBProgressHUDMode mode; + +/** + * A color that gets forwarded to all labels and supported indicators. Also sets the tintColor + * for custom views on iOS 7+. Set to nil to manage color individually. + * Defaults to semi-translucent black on iOS 7 and later and white on earlier iOS versions. + */ +@property (strong, nonatomic, nullable) UIColor *contentColor UI_APPEARANCE_SELECTOR; + +/** + * The animation type that should be used when the HUD is shown and hidden. + */ +@property (assign, nonatomic) MBProgressHUDAnimation animationType UI_APPEARANCE_SELECTOR; + +/** + * The bezel offset relative to the center of the view. You can use MBProgressMaxOffset + * and -MBProgressMaxOffset to move the HUD all the way to the screen edge in each direction. + * E.g., CGPointMake(0.f, MBProgressMaxOffset) would position the HUD centered on the bottom edge. + */ +@property (assign, nonatomic) CGPoint offset UI_APPEARANCE_SELECTOR; + +/** + * The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views). + * This also represents the minimum bezel distance to the edge of the HUD view. + * Defaults to 20.f + */ +@property (assign, nonatomic) CGFloat margin UI_APPEARANCE_SELECTOR; + +/** + * The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size). + */ +@property (assign, nonatomic) CGSize minSize UI_APPEARANCE_SELECTOR; + +/** + * Force the HUD dimensions to be equal if possible. + */ +@property (assign, nonatomic, getter = isSquare) BOOL square UI_APPEARANCE_SELECTOR; + +/** + * When enabled, the bezel center gets slightly affected by the device accelerometer data. + * Has no effect on iOS < 7.0. Defaults to YES. + */ +@property (assign, nonatomic, getter=areDefaultMotionEffectsEnabled) BOOL defaultMotionEffectsEnabled UI_APPEARANCE_SELECTOR; + +/// @name Progress + +/** + * The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0. + */ +@property (assign, nonatomic) float progress; + +/// @name ProgressObject + +/** + * The NSProgress object feeding the progress information to the progress indicator. + */ +@property (strong, nonatomic, nullable) NSProgress *progressObject; + +/// @name Views + +/** + * The view containing the labels and indicator (or customView). + */ +@property (strong, nonatomic, readonly) MBBackgroundView *bezelView; + +/** + * View covering the entire HUD area, placed behind bezelView. + */ +@property (strong, nonatomic, readonly) MBBackgroundView *backgroundView; + +/** + * The UIView (e.g., a UIImageView) to be shown when the HUD is in MBProgressHUDModeCustomView. + * The view should implement intrinsicContentSize for proper sizing. For best results use approximately 37 by 37 pixels. + */ +@property (strong, nonatomic, nullable) UIView *customView; + +/** + * A label that holds an optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit + * the entire text. + */ +@property (strong, nonatomic, readonly) UILabel *label; + +/** + * A label that holds an optional details message displayed below the labelText message. The details text can span multiple lines. + */ +@property (strong, nonatomic, readonly) UILabel *detailsLabel; + +/** + * A button that is placed below the labels. Visible only if a target / action is added. + */ +@property (strong, nonatomic, readonly) UIButton *button; + +@end + + +@protocol MBProgressHUDDelegate <NSObject> + +@optional + +/** + * Called after the HUD was fully hidden from the screen. + */ +- (void)hudWasHidden:(MBProgressHUD *)hud; + +@end + + +/** + * A progress view for showing definite progress by filling up a circle (pie chart). + */ +@interface MBRoundProgressView : UIView + +/** + * Progress (0.0 to 1.0) + */ +@property (nonatomic, assign) float progress; + +/** + * Indicator progress color. + * Defaults to white [UIColor whiteColor]. + */ +@property (nonatomic, strong) UIColor *progressTintColor; + +/** + * Indicator background (non-progress) color. + * Only applicable on iOS versions older than iOS 7. + * Defaults to translucent white (alpha 0.1). + */ +@property (nonatomic, strong) UIColor *backgroundTintColor; + +/* + * Display mode - NO = round or YES = annular. Defaults to round. + */ +@property (nonatomic, assign, getter = isAnnular) BOOL annular; + +@end + + +/** + * A flat bar progress view. + */ +@interface MBBarProgressView : UIView + +/** + * Progress (0.0 to 1.0) + */ +@property (nonatomic, assign) float progress; + +/** + * Bar border line color. + * Defaults to white [UIColor whiteColor]. + */ +@property (nonatomic, strong) UIColor *lineColor; + +/** + * Bar background color. + * Defaults to clear [UIColor clearColor]; + */ +@property (nonatomic, strong) UIColor *progressRemainingColor; + +/** + * Bar progress color. + * Defaults to white [UIColor whiteColor]. + */ +@property (nonatomic, strong) UIColor *progressColor; + +@end + + +@interface MBBackgroundView : UIView + +/** + * The background style. + * Defaults to MBProgressHUDBackgroundStyleBlur on iOS 7 or later and MBProgressHUDBackgroundStyleSolidColor otherwise. + * @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions. + */ +@property (nonatomic) MBProgressHUDBackgroundStyle style; + +#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 80000 || TARGET_OS_TV +/** + * The blur effect style, when using MBProgressHUDBackgroundStyleBlur. + * Defaults to UIBlurEffectStyleLight. + */ +@property (nonatomic) UIBlurEffectStyle blurEffectStyle; +#endif + +/** + * The background color or the blur tint color. + * @note Due to iOS 7 not supporting UIVisualEffectView, the blur effect differs slightly between iOS 7 and later versions. + */ +@property (nonatomic, strong) UIColor *color; + +@end + +@interface MBProgressHUD (Deprecated) + ++ (NSArray *)allHUDsForView:(UIView *)view __attribute__((deprecated("Store references when using more than one HUD per view."))); ++ (NSUInteger)hideAllHUDsForView:(UIView *)view animated:(BOOL)animated __attribute__((deprecated("Store references when using more than one HUD per view."))); + +- (id)initWithWindow:(UIWindow *)window __attribute__((deprecated("Use initWithView: instead."))); + +- (void)show:(BOOL)animated __attribute__((deprecated("Use showAnimated: instead."))); +- (void)hide:(BOOL)animated __attribute__((deprecated("Use hideAnimated: instead."))); +- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay __attribute__((deprecated("Use hideAnimated:afterDelay: instead."))); + +- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated __attribute__((deprecated("Use GCD directly."))); +- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block __attribute__((deprecated("Use GCD directly."))); +- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly."))); +- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue __attribute__((deprecated("Use GCD directly."))); +- (void)showAnimated:(BOOL)animated whileExecutingBlock:(dispatch_block_t)block onQueue:(dispatch_queue_t)queue + completionBlock:(nullable MBProgressHUDCompletionBlock)completion __attribute__((deprecated("Use GCD directly."))); +@property (assign) BOOL taskInProgress __attribute__((deprecated("No longer needed."))); + +@property (nonatomic, copy) NSString *labelText __attribute__((deprecated("Use label.text instead."))); +@property (nonatomic, strong) UIFont *labelFont __attribute__((deprecated("Use label.font instead."))); +@property (nonatomic, strong) UIColor *labelColor __attribute__((deprecated("Use label.textColor instead."))); +@property (nonatomic, copy) NSString *detailsLabelText __attribute__((deprecated("Use detailsLabel.text instead."))); +@property (nonatomic, strong) UIFont *detailsLabelFont __attribute__((deprecated("Use detailsLabel.font instead."))); +@property (nonatomic, strong) UIColor *detailsLabelColor __attribute__((deprecated("Use detailsLabel.textColor instead."))); +@property (assign, nonatomic) CGFloat opacity __attribute__((deprecated("Customize bezelView properties instead."))); +@property (strong, nonatomic) UIColor *color __attribute__((deprecated("Customize the bezelView color instead."))); +@property (assign, nonatomic) CGFloat xOffset __attribute__((deprecated("Set offset.x instead."))); +@property (assign, nonatomic) CGFloat yOffset __attribute__((deprecated("Set offset.y instead."))); +@property (assign, nonatomic) CGFloat cornerRadius __attribute__((deprecated("Set bezelView.layer.cornerRadius instead."))); +@property (assign, nonatomic) BOOL dimBackground __attribute__((deprecated("Customize HUD background properties instead."))); +@property (strong, nonatomic) UIColor *activityIndicatorColor __attribute__((deprecated("Use UIAppearance to customize UIActivityIndicatorView. E.g.: [UIActivityIndicatorView appearanceWhenContainedIn:[MBProgressHUD class], nil].color = [UIColor redColor];"))); +@property (atomic, assign, readonly) CGSize size __attribute__((deprecated("Get the bezelView.frame.size instead."))); + +@end + +NS_ASSUME_NONNULL_END -- Gitblit v1.8.0