// // UIImage+Color.m // iOS-Categories (https://github.com/shaojiankui/iOS-Categories) // // Created by Jakey on 14/12/15. // Copyright (c) 2014年 www.skyfox.org. All rights reserved. // #import "UIImage+Color.h" @implementation UIImage (Color) /** * @brief 根据颜色生成纯色图片 * * @param color 颜色 * * @return 纯色图片 */ + (UIImage *)imageWithColor:(UIColor *)color { CGRect rect = CGRectMake(0.0f, 0.0f, 1.0f, 1.0f); UIGraphicsBeginImageContext(rect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(context, [color CGColor]); CGContextFillRect(context, rect); UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return image; } /** * @brief 取图片某一点的颜色 * * @param point 某一点 * * @return 颜色 */ - (UIColor *)colorAtPoint:(CGPoint )point { if (point.x < 0 || point.y < 0) return nil; CGImageRef imageRef = self.CGImage; NSUInteger width = CGImageGetWidth(imageRef); NSUInteger height = CGImageGetHeight(imageRef); if (point.x >= width || point.y >= height) return nil; unsigned char *rawData = malloc(height * width * 4); if (!rawData) return nil; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSUInteger bytesPerPixel = 4; NSUInteger bytesPerRow = bytesPerPixel * width; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(rawData, width, height, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); if (!context) { free(rawData); return nil; } CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef); CGContextRelease(context); int byteIndex = (bytesPerRow * point.y) + point.x * bytesPerPixel; CGFloat red = (rawData[byteIndex] * 1.0) / 255.0; CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0; CGFloat blue = (rawData[byteIndex + 2] * 1.0) / 255.0; CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0; UIColor *result = nil; result = [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; free(rawData); return result; } /** * @brief 取某一像素的颜色 * * @param point 一像素 * * @return 颜色 */ - (UIColor *)colorAtPixel:(CGPoint)point { // Cancel if point is outside image coordinates if (!CGRectContainsPoint(CGRectMake(0.0f, 0.0f, self.size.width, self.size.height), point)) { return nil; } // Create a 1x1 pixel byte array and bitmap context to draw the pixel into. // Reference: http://stackoverflow.com/questions/1042830/retrieving-a-pixel-alpha-value-for-a-uiimage NSInteger pointX = trunc(point.x); NSInteger pointY = trunc(point.y); CGImageRef cgImage = self.CGImage; NSUInteger width = self.size.width; NSUInteger height = self.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); int bytesPerPixel = 4; int bytesPerRow = bytesPerPixel * 1; NSUInteger bitsPerComponent = 8; unsigned char pixelData[4] = { 0, 0, 0, 0 }; CGContextRef context = CGBitmapContextCreate(pixelData, 1, 1, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); CGContextSetBlendMode(context, kCGBlendModeCopy); // Draw the pixel we are interested in onto the bitmap context CGContextTranslateCTM(context, -pointX, pointY-(CGFloat)height); CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, (CGFloat)width, (CGFloat)height), cgImage); CGContextRelease(context); // Convert color values [0..255] to floats [0.0..1.0] CGFloat red = (CGFloat)pixelData[0] / 255.0f; CGFloat green = (CGFloat)pixelData[1] / 255.0f; CGFloat blue = (CGFloat)pixelData[2] / 255.0f; CGFloat alpha = (CGFloat)pixelData[3] / 255.0f; return [UIColor colorWithRed:red green:green blue:blue alpha:alpha]; } /** * @brief 返回该图片是否有透明度通道 * * @return 是否有透明度通道 */ - (BOOL)hasAlphaChannel { CGImageAlphaInfo alpha = CGImageGetAlphaInfo(self.CGImage); return (alpha == kCGImageAlphaFirst || alpha == kCGImageAlphaLast || alpha == kCGImageAlphaPremultipliedFirst || alpha == kCGImageAlphaPremultipliedLast); } /** * @brief 获得灰度图 * * @param sourceImage 图片 * * @return 获得灰度图片 */ + (UIImage*)covertToGrayImageFromImage:(UIImage*)sourceImage { int width = sourceImage.size.width; int height = sourceImage.size.height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef context = CGBitmapContextCreate (nil,width,height,8,0,colorSpace,kCGImageAlphaNone); CGColorSpaceRelease(colorSpace); if (context == NULL) { return nil; } CGContextDrawImage(context,CGRectMake(0, 0, width, height), sourceImage.CGImage); CGImageRef contextRef = CGBitmapContextCreateImage(context); UIImage *grayImage = [UIImage imageWithCGImage:contextRef]; CGContextRelease(context); CGImageRelease(contextRef); return grayImage; } @end