// // UIImage+GIF.m // LBGIFImage // // Created by Laurin Brandner on 06.01.12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #import "UIImage+GIF.h" #import @implementation UIImage (GIF) + (UIImage *)sd_animatedGIFWithData:(NSData *)data { if (!data) { return nil; } CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)data, NULL); size_t count = CGImageSourceGetCount(source); UIImage *animatedImage; if (count <= 1) { animatedImage = [[UIImage alloc] initWithData:data]; } else { NSMutableArray *images = [NSMutableArray array]; NSTimeInterval duration = 0.0f; for (size_t i = 0; i < count; i++) { CGImageRef image = CGImageSourceCreateImageAtIndex(source, i, NULL); if (!image) { continue; } duration += [self sd_frameDurationAtIndex:i source:source]; [images addObject:[UIImage imageWithCGImage:image scale:[UIScreen mainScreen].scale orientation:UIImageOrientationUp]]; CGImageRelease(image); } if (!duration) { duration = (1.0f / 10.0f) * count; } animatedImage = [UIImage animatedImageWithImages:images duration:duration]; } CFRelease(source); return animatedImage; } + (float)sd_frameDurationAtIndex:(NSUInteger)index source:(CGImageSourceRef)source { float frameDuration = 0.1f; CFDictionaryRef cfFrameProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil); NSDictionary *frameProperties = (__bridge NSDictionary *)cfFrameProperties; NSDictionary *gifProperties = frameProperties[(NSString *)kCGImagePropertyGIFDictionary]; NSNumber *delayTimeUnclampedProp = gifProperties[(NSString *)kCGImagePropertyGIFUnclampedDelayTime]; if (delayTimeUnclampedProp) { frameDuration = [delayTimeUnclampedProp floatValue]; } else { NSNumber *delayTimeProp = gifProperties[(NSString *)kCGImagePropertyGIFDelayTime]; if (delayTimeProp) { frameDuration = [delayTimeProp floatValue]; } } // Many annoying ads specify a 0 duration to make an image flash as quickly as possible. // We follow Firefox's behavior and use a duration of 100 ms for any frames that specify // a duration of <= 10 ms. See and // for more information. if (frameDuration < 0.011f) { frameDuration = 0.100f; } CFRelease(cfFrameProperties); return frameDuration; } + (UIImage *)sd_animatedGIFNamed:(NSString *)name { CGFloat scale = [UIScreen mainScreen].scale; if (scale > 1.0f) { NSString *retinaPath = [[NSBundle mainBundle] pathForResource:[name stringByAppendingString:@"@2x"] ofType:@"gif"]; NSData *data = [NSData dataWithContentsOfFile:retinaPath]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"]; data = [NSData dataWithContentsOfFile:path]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } return [UIImage imageNamed:name]; } else { NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"gif"]; NSData *data = [NSData dataWithContentsOfFile:path]; if (data) { return [UIImage sd_animatedGIFWithData:data]; } return [UIImage imageNamed:name]; } } - (UIImage *)sd_animatedImageByScalingAndCroppingToSize:(CGSize)size { if (CGSizeEqualToSize(self.size, size) || CGSizeEqualToSize(size, CGSizeZero)) { return self; } CGSize scaledSize = size; CGPoint thumbnailPoint = CGPointZero; CGFloat widthFactor = size.width / self.size.width; CGFloat heightFactor = size.height / self.size.height; CGFloat scaleFactor = (widthFactor > heightFactor) ? widthFactor : heightFactor; scaledSize.width = self.size.width * scaleFactor; scaledSize.height = self.size.height * scaleFactor; if (widthFactor > heightFactor) { thumbnailPoint.y = (size.height - scaledSize.height) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (size.width - scaledSize.width) * 0.5; } NSMutableArray *scaledImages = [NSMutableArray array]; for (UIImage *image in self.images) { UIGraphicsBeginImageContextWithOptions(size, NO, 0.0); [image drawInRect:CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledSize.width, scaledSize.height)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); [scaledImages addObject:newImage]; UIGraphicsEndImageContext(); } return [UIImage animatedImageWithImages:scaledImages duration:self.duration]; } @end