// // ZFFloatView.m // ZFPlayer // // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng ) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #import "ZFFloatView.h" @implementation ZFFloatView - (instancetype)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { [self initilize]; } return self; } - (instancetype)initWithCoder:(NSCoder *)aDecoder{ self = [super initWithCoder:aDecoder]; if (self) { [self initilize]; } return self; } - (void)initilize { self.safeInsets = UIEdgeInsetsMake(0, 0, 0, 0); UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(doMoveAction:)]; [self addGestureRecognizer:panGestureRecognizer]; } - (void)setParentView:(UIView *)parentView { _parentView = parentView; [parentView addSubview:self]; } #pragma mark - Action - (void)doMoveAction:(UIPanGestureRecognizer *)recognizer { /// The position where the gesture is moving in the self.view. CGPoint translation = [recognizer translationInView:self.parentView]; CGPoint newCenter = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); // Limited screen range: // Top margin limit. newCenter.y = MAX(recognizer.view.frame.size.height/2 + self.safeInsets.top, newCenter.y); // Bottom margin limit. newCenter.y = MIN(self.parentView.frame.size.height - self.safeInsets.bottom - recognizer.view.frame.size.height/2, newCenter.y); // Left margin limit. newCenter.x = MAX(recognizer.view.frame.size.width/2, newCenter.x); // Right margin limit. newCenter.x = MIN(self.parentView.frame.size.width - recognizer.view.frame.size.width/2,newCenter.x); // Set the center point. recognizer.view.center = newCenter; // Set the gesture coordinates to 0, otherwise it will add up. [recognizer setTranslation:CGPointZero inView:self.parentView]; } @end