// // ZFOrentationObserver.h // ZFPlayer // // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng ) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #import NS_ASSUME_NONNULL_BEGIN /// Full screen mode typedef NS_ENUM(NSUInteger, ZFFullScreenMode) { ZFFullScreenModeLandscape, // Landscape full screen mode ZFFullScreenModePortrait // Portrait full screen Model }; /// Full screen mode on the view typedef NS_ENUM(NSUInteger, ZFRotateType) { ZFRotateTypeNormal, // Normal ZFRotateTypeCell, // Cell ZFRotateTypeCellSmall // Cell mode small window }; @interface ZFOrientationObserver : NSObject /// normal play - (instancetype)initWithRotateView:(UIView *)rotateView containerView:(UIView *)containerView; /// list play - (void)cellModelRotateView:(UIView *)rotateView rotateViewAtCell:(UIView *)cell playerViewTag:(NSInteger)playerViewTag; /// cell small window rotation - (void)cellSmallModelRotateView:(UIView *)rotateView containerView:(UIView *)containerView; /// Container view of a small screen state player @property (nonatomic, weak) UIView *containerView; /// Whether automatic screen rotation is supported. /// default is YES. @property (nonatomic) BOOL shouldAutorotate; /// If the full screen @property (nonatomic, readonly, getter=isFullScreen) BOOL fullScreen; /// Lock screen orientation @property (nonatomic, getter=isLockedScreen) BOOL lockedScreen; /// The block invoked When player will rotate. @property (nonatomic, copy, nullable) void(^orientationWillChange)(ZFOrientationObserver *observer, BOOL isFullScreen); /// The block invoked when player rotated. @property (nonatomic, copy, nullable) void(^orientationDidChanged)(ZFOrientationObserver *observer, BOOL isFullScreen); /// Full screen mode, the default landscape into full screen @property (nonatomic) ZFFullScreenMode fullScreenMode; /// rotate duration, default is 0.25 @property (nonatomic) float duration; /// The statusbar hidden. @property (nonatomic, getter=isStatusBarHidden) BOOL statusBarHidden; /// The current orientation of the player. /// Default is UIInterfaceOrientationPortrait. @property (nonatomic, readonly) UIInterfaceOrientation currentOrientation; /// Add the device orientation observer. - (void)addDeviceOrientationObserver; /// Remove the device orientation observer. - (void)removeDeviceOrientationObserver; /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModeLandscape. - (void)enterLandscapeFullScreen:(UIInterfaceOrientation)orientation animated:(BOOL)animated; /// Enter the fullScreen while the ZFFullScreenMode is ZFFullScreenModePortrait. - (void)enterPortraitFullScreen:(BOOL)fullScreen animated:(BOOL)animated; @end NS_ASSUME_NONNULL_END