// // ZFPlayerView.m // ZFPlayer // // Copyright (c) 2016年 任子丰 ( http://github.com/renzifeng ) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #import "ZFPlayerView.h" @implementation ZFPlayerView - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event { // Determine whether you can receive touch events if (self.userInteractionEnabled == NO || self.hidden == YES || self.alpha <= 0.01) return nil; // Determine if the touch point is out of reach if (![self pointInside:point withEvent:event]) return nil; // Iterate through your child controls from behind to see if any child controls are better suited to respond to this event NSInteger count = self.subviews.count; for (NSInteger i = count - 1; i >= 0; i--) { UIView *childView = self.subviews[i]; CGPoint childPoint = [self convertPoint:point toView:childView]; UIView *fitView = [childView hitTest:childPoint withEvent:event]; if (fitView) { return fitView; } } // Did ont find a better view than myself return self; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {} - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {} - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {} - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {} @end